GCL Cricket League

GCL Cricket League - Trailer

Godspeed Cricket League is an asynchronous multiplayer cricket game. Build your ultimate team, compete in tournaments, and experience realistic batting and bowling with motion-captured animations and iconic cricket stadiums.

Senior Designer

  • Led and oversaw all aspects of the design and development of GCL Cricket League including:
    • Asynchronous Multiplayer Gameplay and Core Game Loop Design
    • Live Tournaments and Championship Events
    • Economy Design, Collectible Cricket Players & Gacha System
    • Multilingual Live Commentary System
  • Supervised designers and programmers to implement core gameplay features, 3C Systems, and character animations.
  • Collaborated with external vendors to manage the development of 3D assets, character animations, and commentary dialogues in two languages, ensuring timely delivery and seamless integration.
  • Planned and executed public beta and global launch.
  • Achieved successful release with +1M downloads and +4 ratings on Google Play.

Collectible Cricket Players Design

  • Designed a roster of 1800+ collectible cricket player cards with dynamic stat attributes and personality traits.
    • Stat-driven mechanics for performance accuracy and impact.
    • Unique personality traits influencing gameplay and strategy.
    • Custom batting animations for visual flair and characterization.
    • On-field behaviors (aggression, sledging) for added immersion.

Batting, Bowling, & Fielding System Design

  • Batting: Created a unique swipe-based batting system, offering players intuitive control over shot timing and direction.
  • Bowling: Developed a realistic bowling system with accurate physics simulation, allowing for diverse ball trajectories and spin.
  • Fielding: Implemented a responsive AI fielding system that reacted dynamically to ball movement, adding strategic depth to the gameplay.

Studio Contribution

  • Designed real-world synced live events, enhancing player connection to the sport.
  • Implemented weekly tournaments with leaderboard-based rewards.
  • Continuously released new content (stadiums, skins, player cards) and feature improvements, ensuring ongoing player engagement.

Studio Contribution

  • Led cross-functional product development team of artists, designers and engineers, spearheading successful development of 3+ published titles.
  • Embraced Agile principles and managed project execution in an agile environment, leading daily standups, sprint planning, retrospectives, and utilizing burndown/burnup charts for progress tracking.
  • Instituted iterative development process to rapidly build product demos, successfully securing client buy-in and project approvals.